Showing posts with label Challenges. Show all posts
Showing posts with label Challenges. Show all posts

Thursday, June 9, 2011

Rule of the Day - Sequencing

Rule of the Day - 06/09/2011


*The Fibonacci Sequence at work!

Sequencing - pg 10
Whilst every effort has been made to make sure that the sequencing of rules is utterly clear, occasionally you'll find that two or more rules are to be resolved at the same time - normally 'at the start of the Movement phase' or similar.  When this happens, and the wording is not explicit as to which rule is resolved first, then the player whose turn it is chooses the order.

There are numerous situations which can trigger these types of conflicts which would invoke sequencing.  My buddy Joe, of Pointhammered fame, recently asked me a question on this and a few other items.

Joe writes;
Hey Domus, I see your latest Rule of the Day is about challenges.

Our situation was Johnny's Gor Horde w/ Beastlord vs Treeman Ancient w/ Annoyance. Fear, Primal Fury, and Challenges always happen at the start of combat and we were dicing each turn whether the challenge happened first or the other two rolls, since it could make a difference if he could not use the General's Ld.

Now that I think about it, I think when the order is not clear the player's whose turn it is decides the order so on my turn his general slinks to the back then takes the unit Ld checks, on his turn he does the Ld checks and then slinks the general. Do you agree? Or do you think there is a strict hierarchy to the order?

If the General is in the back, I would argue that no units can use his Inspiring Presence for the rest of the turn according to the wording of the Refusal paragraph in the Challenges section. What do you think?

(This would be a good way to bust skavenslave blocks or other shit units that rely on the General's Ld)


My reply

Challenges, Fear, Primal Fury all happen at the start of the combat means "Sequencing" kicks in.

So on Johnnys turn, he would do all tests first (as that benefits him) and then refuse.
On joes turn - challenge first and put the dude in the back.

Pg 102 says his Ld. may not be used for ANY leadership tests that turn if he gets dropped in the back rank. (*though don't Skaven have 'lead from the rear' or was that the previous book only)


Cheers,
Domus


Wednesday, June 1, 2011

Rule of the Day - Refusing a Challenge

Rule of the Day - 06/01/2011


Bravely bold Sir Robin
Rode forth from Camelot.
He was not afraid to die,
Oh brave Sir Robin.
He was not at all afraid
To be killed in nasty ways.
Brave, brave, brave, brave Sir Robin.


Refusing a Challenge (BOO! HISS!) - pg 102

If no enemy character steps forward to meet the challenge, one of them must retire in ignominy.  This character is nominated by the challenger - though he may not nominate a character that could not have accepted the challenge, or a unit champion - champions can accept challenges, they do not have to.  The retiring character slinks off to the back ranks and is not allowed to attack that round - move the model into a rank where he's not in base contact with the enemy.  Another model will step up and fight in his place, just as if he'd been slain.  Furthermore, the model's Leadership cannot be used for any Leadership tests that take place that turn.

Once a challenge has been refused, the issuer can fight normally in that round of combat.

Nowhere to Run, Nowhere to Hide
A character cannot refuse a challenge if his model cannot be placed so that he is not in base contact with an enemy model - he can't evade his opponent and so must fight for his life.  This most commonly happens if a lone character is the subject of challenge, or if his unit is small and engaged on all fronts, so that every model in the unit is in base contact with an enemy.


Note - There is a huge change from 7th edition buried up above.  Champions can never be forced into the back ranks for declining a challenge.  Nice to keep that typical extra champion attack in the combat.



Cheers!
Domus

Thursday, April 7, 2011

Rule of the Day - Accepting a Challenge

Rule of the Day 04/07/2011

pg 102
If your opponent has issued a challenge, you can now accept it with one of your characters or champions whose unit is in base contact with the unit containing the issuer of the challenge. Note that a character does not have to be in base contact with an enemy to accept or issue a challenge, just part of a unit that is. The two models will now fight, as described in Fighting a Challenge, below.

Related FAQ
Q: After accepting a challenge must the challenged model always
move into base contact with the enemy model that issued the
challenge? (p102)
A: If the challenged model is on his own then he must move
into base contact. If the challenged model is in a unit he must
move as long as it does not require leaving his unit. Where it is
not possible for base contact to be made then leave the models
where they are and simply assume that the two models are in
base contact.


Two big changes from 7th edition
1 - You don't have to be in a fighting rank to accept (or issue) challenges any longer. Anyone can accept.
2 - The accepter has to move, not the issuer (as long as he doesn't have to leave his unit)

Ultimately I just intended this to be about the change to who can accept as it a big change from 6th / 7th.

But the accepter moving has to be discussed.

Per the letter of the FAQ - the accepter has to move into B2B if he is on his own. So a dragonrider charges the rear of a ranked unit. If the dragonrider issues, the champ moves to him. If the dragonrider Fails to issue a challenge and the champ does then the dragonrider moves to the champ. Bye Bye Rear Charge Bonus. Be prepared for this in your games.

Lots of "Spirit of the Game" issues here but that is the current literal reading of the rules.

Cheers!
Domus